Code Java: Beginner Edition

Categories: E-Learning
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About Course

Course Description:
Unlock the world of programming with Code Java: Beginner Edition — the perfect starting point for anyone new to coding! This course is designed to teach you the core concepts of Java, one of the most in-demand programming languages today. You’ll master the basics like variables, loops, and functions, and gradually dive into object-oriented programming with hands-on examples. By the end of this course, you’ll be ready to build your own Java programs with confidence. No prior coding experience needed — just your curiosity and willingness to learn!

What you’ll learn:

  • Java syntax, data types, and variables

  • Writing and understanding control structures (if-else, loops)

  • Introduction to object-oriented programming (OOP)

  • Creating basic Java applications

  • Debugging and best coding practices

Who is this course for:

  • Absolute beginners

  • Students and tech enthusiasts

  • Professionals starting their programming journey

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What Will You Learn?

  • How to set up Java and write your first program
  • Understand Java syntax, keywords, and basic structure
  • Work with variables, data types, and operators
  • Control program flow using if-else statements and loops
  • Create and use methods to organize your code
  • Grasp the fundamentals of Object-Oriented Programming (OOP) — classes, objects, and inheritance
  • Handle errors and exceptions effectively
  • Build small Java projects to apply what you learn
  • Best practices for writing clean, efficient Java code
  • Confidence to move on to intermediate and advanced Java topics

Course Content

Module 1: Introduction to Java
What is Java? Setting up Java Development Kit (JDK) and IDE (like Eclipse or IntelliJ) Writing your first Java program: "Hello, World!"

Module 2: Java Basics
Variables and Data Types Operators and Expressions Input and Output in Java

Module 3: Control Flow
Conditional Statements: if, else if, else, switch Loops: for, while, do-while Practical examples and exercises

Module 4: Methods and Functions
Defining and Calling Methods Method Parameters and Return Values Scope and Overloading

Module 5: Object-Oriented Programming (OOP) Basics
Classes and Objects Constructors Fields and Methods Introduction to Inheritance

Module 6: Arrays and Collections
Working with Arrays Introduction to ArrayList and Collections Framework

Module 7: Exception Handling
What are Exceptions? Try, Catch, and Finally blocks Throwing and Handling Custom Exceptions

Module 8: Mini Projects
Build a Simple Calculator Create a Basic Student Management System Small Quiz or Game Project (like a number guessing game)

Module 9: Best Practices and Next Steps
Writing Clean Code Java Resources for Continued Learning Introduction to Advanced Topics (APIs, GUIs, Databases)

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